Bringing play to the exploration of crafted objects: A study on how playfulness affects students’ initiative to explore media for interactive art
When approaching something new or unfamiliar such as Arduino – a physical computing and prototyping platform, and materials like acrylic or plywood, students sometimes have the fear of damaging them or they focus on using it for a particular purpose without appreciating them. This study aims to address this by providing the space to explore basic electrical circuitry and diverse materials through a workshop applying aspects of play, such as having the freedom to engage with the materials and collaborating with other people.
Data collected from this study consists of a pre-workshop survey, observations during the workshop, and a post-workshop interview. The findings show that this approach of play did allow the participants to be less inhibited to try new things, and when participants shared insights with one another through verbal or visual means, it encouraged more exploration from the participants.
Throughout the process, the researcher, who was also the facilitator, was able to reflect on the process of the workshop and how the play workshop is a tool to engage different students at the same time.