About
Sadhika's identity as a designer grew deeply when she could finally specialise in product design at LASALLE College of the Arts, having studied various design minors prior.
She describes herself as a minimalist designer with a maximalist perspective—bold in experimentation, but refined in execution. She is drawn to form, structure and function, but also loves playing with colours and themes, and subtly weaving her identity into her creations.
A lot of Sadhika's work is influenced by nature, culture and history, which often influence the look and the process behind what she creates. At LASALLE, she has explored everything from furniture to electronics to mechanical products, but keeps coming back to lifestyle products which give her endless creative control and freedom.
Some of her recent works include 'eve' and other projects featured in her portfolio. While she constantly works with tools like Adobe applications and CAD softwares, she prefers her process to be more manual—sketching and low-fi prototyping always work best.
Outside of product design, Sadhika has worked on event management and visual communication, and has been involved in photoshoots and movie making—experiences that have really shaped how she thinks about storytelling, presentation and visualisation.
She hopes to be part of an organisation that can benefit from her skills and personality while creating products that reduce friction and seamlessly enhance everyday life.
eve is a series of re-engineered strength training machines designed specifically for women, focusing on both biomechanical precision and emotional experience. Rather than reinventing gym equipment entirely, eve reworks familiar formats to better suit female anthropometry, movement patterns and comfort—resulting in equipment that feels intuitive, supportive and empowering to use.
Developed through in-depth research across anthropometry, ergonomics, exercise science and user behaviour, the project responds to the needs of a demographic that makes up nearly half of global gym memberships, yet remains underserved by existing design standards. More than solving a single large problem, eve focuses on eliminating the accumulation of micro-discomforts that define many women’s gym experiences.
The outcome is a system that prioritises posture, grip, adjustability and movement flow, while subtly addressing overlooked factors such as hair, body contours and user confidence. It reframes strength training equipment as something that adapts to the user—not the other way around—ultimately encouraging consistency, confidence, and long-term engagement with fitness.
Currently comprising a series of three machines targeting key muscle groups and commonly prioritised training areas, eve establishes a scalable design language that can expand alongside evolving fitness goals and lifestyles.